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Dimensional Tear

Source Ultimate Wilderness pg. 133
CR 8; XP 4,800
N persistent variant haunt (30-ft. radius)
Aura moderate conjuration (calling)
Caster Level 13th
Notice Perception DC 18 (to see rippling, rainbow-hued distortions in the air)
hp 27; Weakness negative energy (see echoes of the first world); Trigger proximity
Effect As soon as a Small or larger creature enters the area of a dimensional tear, it is affected as if by plane shift and must succeed at a Will save (DC 21) or be immediately transported to the First World. When this occurs, a creature from the First World (determined randomly from the summon nature’s ally VI list) is teleported to a space adjacent to the echo, determined by the GM. The creature has a starting attitude of hostile.
Benefit Determine the First World creature called using the summon nature’s ally VII list instead, and then add the fey creature template.
Destruction A character with plane shift prepared can attempt to counterspell the echo’s effect. Successfully doing so destroys the dimensional tear.